Munchkin Card Game

  

Munchkin is a card game designed and written by Steve Jackson and illustrated by John Koyalic. It is a dungeon adventurous role-playing game, where you backstab your enemy, grab their treasure, and move forward. Munchkin is a fictional character that is derived from the American’s children novel “The Wonderful Wizard of Oz”.

  1. Munchkin Card Game Nintendo Switch
  2. Munchkin Card Game Storage

If you know little more about Munchkin expansions, you will go crazy for grabbing the best munchkin expansions.

Munchkin

Munchkin is super addictive, it if all depends on the group you play with. I wouldn't play this with anyone serious, lest the fun of the game is taken away - Munchkin is about as unserious as it gets with card games bar CHA. You are a munchkin, a D&D term for a player who only looks out for themselves and tries to take all of the loot for.

Munchkin got the “Origin Award” in 2001 for “Top Traditional Card Game”. After got mass-popularity, Munchkin has released several expansion packs and sequels. There are several munchkin guest artist editions as well. It became the most dominating game of Steve Jackson’s Games. So, it is now available in many other languages.

Munchkin card game always reveals some mysterious pack for Munchkin lover. Here we discussed some top Munchkin expansions pack for you.

Our Best Munchkin Expansions Reviews

You don’t need a profound skill to find the top munchkin expansions pack for your next buying. Just have a look at our selected munchkin expansion reviews to find your special one.

Munchkin Collectible Card Game Introductory Set. Munchkin Collectible Card Game Phat Pack. Fashion Furious Booster. The Desolation of Blarg Booster. Ranger & Warrior Starter Set. Wizard & Bard Starter Set. Cleric & Thief Starter Set. More Forums Discord. Munchkin Card Game by Steve Jackson Games #1408 - 1st edition 29th printing. Munchkin Adventure Card Game by Steve Jackson Fight the Monsters.


ImageProduct NameEditor's RatingPrice
Steve Jackson Games Munchkin DeluxeCheck Price
Munchkin 2 - Unnatural AxeCheck Price
Munchkin 6 - Demented Dungeons Expansion Deck PackCheck Price
Munchkin 7 - Cheat With Both HandsCheck Price
Munchkin 5 – De-RangedCheck Price

1. Munchkin Deluxe

Munchkin Deluxe is an independent version, so no expansion is needed to play this game. A huge gameboard makes it different from others, where you can place your cards. Although you can use it in other expansion as well.

Deluxe also includes 168 cards, 6 standees for indicating your level up. To remember who’s what color and gender, a card will go with each standing. It also includes rules and dies.

Since Munchkin is a competitively adventurous card game, usually it takes 1 – 2 hours to finish the game. However, Time depends on your gaming skills and the number of players.

If you are a newbie to munchkin expansions and play with the maximum player then it takes a little longer for you.

Munchkin Deluxe version recommended 3-6 players at a time. The number of players can be more or less. But to get the maximum pleasure in your gaming time, you should run the game with more than 2 players.

Since Munchkin Deluxe is a strategically mind-bending game, that’s why it is recommended the age level more than 10.

Deluxe is the complete version of munchkin. If you grab this version then you no longer need any other Munchkin, because it is Stand-alone and completely detailed version of Munchkin.

Key Features

  • Massive Gameboard
  • Stand-alone version
  • 168 cards
  • Colored Standies

2. Munchkin Expansions 2 – Unnatural Axe


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Munchkin 2 – “Unnatural Axe” is an expansion version of the original Munchkin. To play the game you will need the Munchkin original version or Deluxe or any other else. You will experience a thrilling adventure as it is designed with a fantasy adventure theme.

In addition to the original Munchkin, you will get another 112 new cards with this pack to take your experience to a new level.

Munchkin 2 – “Unnatural Axe” unveils some new characters and tools in this expansion to defeat your enemies. You will find some new enemies namely Hydrant and Tentacle Demon. To save yourself from these foes you can use Spiked Codpiece armor.

The eye-catching feature of this pack is Unnatural Axe. You can also able to use some dreadful weapons like Slug Thrower and Druid Fluid.

Other additional features and munchkin expansions rules are almost identical to other versions. For instance, 3-6 players are preferable at a time. Plus, the time requirement is 1-2 hours as usual. If you are not a new player it may take longer than usual time. The age requirement is also similar (10+) to other Munchkin packs.

If you are a passionate or serial Munchkin player, you would love it. After Original the Munchkin, it brings some new features. That’s why it also considers one of the best munchkin expansions.

Key Features

  • 112 New Cards
  • Brings new Tools
  • New Adventure Theme
  • Supplement to Munchkin

3. Munchkin Expansions 6 – Demented Dungeons

Munchkin 6 – Demented Dungeons is another expansion version of the original Munchkin. It works well with Munchkin 2, 3, Deluxe, or other munchkin expansions. Demented Dungeons come up with a new exciting mystery for you since it is added some adventurous theme.

In Munchkin 6 you can get the Dungeon of Elvish Excess, where you can counter a lot of Elf. Moreover, if you want to face more horrible tentacles, just take the Portal of Dungeon of Manga Wrangling.

20 new double-size Dungeon card brings something mind-blowing. It added some new rules, which affects the all-party even the monsters as well.

You can experience another 16 Portals cards, by which, you can explore Dungeon to Dungeon for gaining huge treasuries.

Demented Dungeons prefer 3-6 players for a single game. However, if you want to make a challenging game you can take 6 players at a time. Along with this, you can add Munchkin- 2, 3, Deluxe version, or any other munchkin expansions to accelerate the contest.

As it is a mind-bending game it takes usually 1-2 hours. Play with the maximum number of players may take time longer than usual. Munchkin-6 also recommended the player who’s age 10 or more.

If you like many variations on Munchkin classical or any other version, this is absolutely for you. You will encounter a lot of new entanglement as you move on.

Key Feature

  • Twisted Adventure
  • 20 double-size Dungeon cards
  • 16 Portals cards
  • Compatible with 1,2,3, Deluxe

4. Munchkin Expansions 7 – Cheat With Both Hands


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Munchkin 7- Cheat With Both Hands! is called an Ultra Munchkin version. It is not a stand-alone pack, it’s a supplement version which is combined with two or more Munchkin expansions. Its fantasy adventure theme makes it a more twisted humor game.

Those who are like to play a combined Munchkin set, this is the finest Munchkin expansions for you. For instance, you can make a combo pack with Star Munchkin, Munchkin Zombies, Munchkin Legends, Cthulhu, Booty, Though, it is exciting, but it is a bit awkward and time-consuming too.

That’s why the Ultra Munchkin expansions, I mean Munchkin 7 come up with a new solution so that you can Cheat With Both Hands!

Munchkin 7 has taken over the earlier version such as Munchkin Blender and More Good Cards, which were different designs on the card back part. However, this pack set a Munchkin standard design on the card back part.

This combo pack consists of 112 cards and rules in a box. 56 cards from the previous Munchkin Blender version are included with 112 cards. As a result, you no longer need to look for the two earlier munchkin game.

The recommended player for Cheat With Both Hand! version 2-6. As it is a combo pack, you can play with 6 players to get the crazier excitement.

Key Features

  • Ultra-Munchkin version
  • 112 deck cards
  • Unveiled mystery
  • Work as Combo

5. Munchkin Expansions 5 – De-Ranged

De-Ranged is another adventure theme-based munchkin expansion series, which includes some sort of exotic twisted humor. Enthusiastic Munchkin players will go crazy about this expansion. Because of, De- Ranged brings with some new features for Munchkin lover.

For instance, De-Range includes A new class! as well as Rangers can train their monsters and ride them. You will encounter some terrifying monsters, so you have to escape from Undead Clowns, Poultry Geist, and Telemarketer. In addition, you will encounter a unique monster that is imported from Europe (design by European writer).

You will discover some treasure as well. By putting down Racing Stripes on your Steed, you can explore the Philosopher’s Scone and fill up your Canteen of Spleen by Carbonated Holy Water.

De-Ranged includes 112 new cards. As it is a munchkin expansions version so you need original Munchkin or Munchkin Deluxe to play.

The recommended players for this set are 3-6 players at a time. And the preferable age limit is 10+ since it demands a lot of mental effort during play.

Munchkin lovers are always waiting for new munchkin expansions, so, for your next buying, it should get your attention to unlock the new mystery.

Key Features

  • Bring A New Class!
  • 112 Cards
  • Introduce new Items
  • Imported Monsters

Things to Consider Before Buying the Best Munchkin Game


Munchkin is one of the popular role-playing game around. The people who are already the member of Munchkin’s family, the can easily make a buying decision for their next munchkin expansions.

However, for a new player, initially, it seems a little bit bothering. But if you have a proper buying guide then I would be an easy matter for choosing the desire munchkin packs.

Classic Version

For every Munchkin’s beginner, Classic Munchkin would be the right choice. It is wise to start with an earlier version of any game to get absolute pleasure.

As it is the fundamental collection of Munchkin expansions, so it is preferable to stat with this version to get a complete understanding of the game. Every next version of munchkin expansion introduces a new mystery. Therefore, to get the full potential you should place it first in your Munchkin list.

Deluxe

For a new user, Munchkin Deluxe should get the first priority. Because of its extraordinary formulation. This is a combination of a very early version of munchkin.

Deluxe is the Stand-alone version, no other munchkin expansions are needed here. You will get a lot of other accessories only with this pack.

Therefore, in your Munchkin’s cart, it should be on the top list.

Combo

Existing Munchkin players could consider this pack before buying any new munchkin expansions. Because it is designed for them who are actually looking for a combo pack.

Munchkin 7 is sometimes calling as a combo pack since it made by the combination of two earlier versions of munchkin.

It works fantastic with the other munchkin expansions as well.

Serial Buying

In the Munchkin game, serial buying is not necessary. Though Munchkin is a sequential game that’s not mean that you have to buy the pack sequentially.

After collecting the original pack or Deluxe pack, you can buy any munchkin expansions as you want, because it works well with any other versions. Therefore, this is not mandatory to buy the munchkin game serial by serial.

Munchkin Game Rules & Strategies

In Munchkin, you are an adventure hero knocking down the dungeon door for looting treasures and defeat monsters. Be careful from your enemy to escape backstab, otherwise, you will lose. There are 2 decks of cards “Door card” (includes Monsters and curses) and Treasure Card (equipment and Items for bonuses).

On your turn, knock “Door Card” if you face a monster, you have to fight and another player helps the monster until you escape or other players agree that you are stronger. You will win a level if you defeat the monster.

If you do not face a monster, there will be 2 options, you can play “Look for Trouble” by defeating a monster or you can play “Loot the Room” by drawing a face-off card from the deck.

FAQs – Frequently Asked Questions & Answers

1. Can any family/friends play the game who haven’t played like this game before?

Yes! They can.

Munchkin is a bit twisted role-playing game than others. So, for a new player initially, it seems complex, but once you understand the munchkin game rules and get the overall game flow, it will be flexible for you after a while.

For the new players, it will take a little longer time than usual. However, once you get the flow it will be much easier and make you able to play tricks to defeats your enemies.

2. I have a normal box can I skip 2,3,4,5 boosters and use 6 only?

Card

Yes! You can. It will work.

Munchkin is designed in such a way that it can work with any other munchkin pack, once you have the original Munchkin. Hence, you have a normal box and you can skip directly to 6. It will work well since munchkin expansions are compatible with each other.

3. This card says one thing, the rules say another thing, what do I do?

In a word, you have to follow the card commandment first.

Because rules are general things to follow for all. But the card is the most crucial thing that can drive your game to another way. The card can any time override the general’s rules in any munchkin expansions.

4. In curse card, if it says, Lose Your Armor, and I have another Armor card sideways, which one I should lose to fulfill the curse?

You should follow according to its commandment.

For instance, If Curse card says, “Lose Your wearing Armor” then you must lose this armor that you were wearing. If it simply says Lose One Armor, then you should lose anyone that you had in your hand.

5. What is the best version of munchkin collection?

For the new player, you should go with the very first version of the munchkin series. If you do that you will enjoy the sequence of the game.

On the other hand, You can start with the Delux pack. It is a standalone version of munchkin. For new players, it would be an adventurous pack. The pack comes with huge boards and extra cards.

For all, if getting the very first version or the Delux one you could go with any expansions. Every version of the munchkin reveals some new mystery.

6. If it says, draw a face-up card, but the discard cards pile is empty, what should I do?

You should draw a face-up card instead.

Because in munchkin expansions, it should not be wise to draw a discard card unless you got the specific command. If you draw a face-up card, you have to show it to everyone. And If you draw a face-down card you haven’t show it to everyone, you can play the card or follow the other’s instructions.

Munchkin Card Game

Final Verdict

These days, People are being busy, and we constantly forget about our traditional games. Some of the traditional games like munchkin expansions are still surviving in these modern days because of its multifarious benefit.

Munchkin is such a game which does not only provide pleasure but also helps our mind to think critically. It is a great practice for our minds to perform better and help us to make a quick decision.

In other words, if you want to spend a better pastime with your friends and family, it is a better option to choose the munchkin game. Along with the fun, which gives you numerous benefits for your mental health. Therefore, to get a better experience, I hope that you can pick up the best munchkin expansions pack for you.

Additional Resources

OBJECTIVE OF MUNCHKIN:

NUMBER OF PLAYERS: 3-6 Players

MATERIALS: 168 cards, 1 dice, 10 token

TYPE OF GAME:Strategy

AUDIENCE: Kids

SET-UP

Divide cards into separate decks: Door deck and Treasure deck. Shuffle them and pass each player four cards from each.

MANAGING CARDS

Each deck has a separate discard pile. Cards here are placed face-up. You can not look at these cards unless a card allows it. If a deck is exhausted, shuffle the discard pile.

During Play: Cards in front of you that show your race, class, and items. Cards such as continuing curses also remain on the table after they have been played.

Hand: Cards in hand are not considered in play. They cannot help you or be taken away. You must have no more than 5 cards in hand. If you wish to get rid of a card, discard it or trade it.

Many cards have special rules that can disagree with the rules of the game. Cards trump traditional rules. Note, you have to kill a monster in order to reach level 10.

CHARACTER CREATION

Each player begins a Level 1 human being without a class. Characters are either male or female, the sex of which is chosen at your discretion. Examine your 8 cards you start with, if it includes a Race or Class card place it in front of you on the table. Also, if you have items you may play them by placing them in front of you.

STARTING & FINISHING

Pick the player who goes first by rolling the dice. Interpret the results as you choose. Gameplay consists of turns each with several phases. The first player who reaches level 10 wins the game, only if you kill a monster, unless a card specifies otherwise.

ACTIONS

You can at any time:

  • Discard a Class or Race card
  • Play a Hireling or a Go Up a Level
  • Curse

You can, if not in combat:

  • Trade items with other players
  • Equip different Items
  • Play a card even if you have just received it
  • Play an Item

BASIC RULES OF COMBAT

When you are fighting a monster compare your combat strength against the monster’s. If you have a greater combat strength you win! If you are equal are lesser in combat strength you lose.

TURN PHASES

  1. Kick Open the Door. Draw 1 card from the Door Deck, face-up. Cards can either be played or kept in hand. If it is a monster you have to fight it. If it is a curse, they typically apply immediately, unless they are continuous. After, discard it.
  2. Look for Trouble & Loot. If you had to fight a monster in the previous phase go to phase 3. If not Look for Trouble by playing a monster in hand and fighting it. Play one you can manage unless you can get help. Loot by drawing a second card from the door deck. Keep it face-down, in your hand.
  3. Charity. If you have greater than 5 cards in hand, you have to play them to reduce your hand to 5 or less. If you do not wish to play them, give them to the lowest level player or divide them evenly among the lowest level players. If you are the lowest level player, discard the extra cards.

CHARACTER STATISTICS

All characters have a personal collection of armor, magical items, and weapons. They also consist of three stats: Race, Level, and Class.

Level

Measure of strength. You can gain levels by killing monsters or if a card directs. You can also lose levels if a card says so, however, you can never go below Level 1. Combat strength can go negatve if you are it by a curse.

Class

Characters can be Wizards, Warlords, Thieves, or Clerics. If you do not have a class card you have no class. Classes have special abilities associated with them, they are displayed on the card. The abilities are lost if you decide to discard your class card. The card outlines when these abilities may be utilized. You are allowed to discard your class card at any time in gameplay. You can belong to multiple classes unless you have the Super Munchkin card in play.

Race

Characters have different races: human, elves, halflings, and dwarves. If you do not have a race card you are a human. The rules for class apply. Humans do not have special abilities. You can belong to multiple races unless you have the Half-Breed card in play.

SUPER MUNCHKIN & HALF-BREED

These cards can be played whenever it is legal to play a Race or a Class card. You can not have more than one Class or Race card that is the same in play. If you play Super Munchkin in conjunction with another Class card you get all the advantages of being in that class and none of the disdvatages assiocated with that class. You must still pay for abilities. The same rules apply to Half-Breeds.

TREASURES

Treasure Cards or both for one time use and permanent. They can be played at any time except in combat.

One-Shot Treasures

These treasures have a one time use. They are typically used in combat for an extra boost of strength. These cards can be played from you hand to the table, directly. Some have extra effects, take card to read the instructions on the card thoroughly. Discard after the effects resolve.

Other Treasures

Some treasure cards are not Items (descrbed below), these cards have specific instructions as to when they can be put in play and if they are continuous or “one-shot.”

ITEMS

Treasures generally are Items. Items have Gold Piece value attributed to them. If an Item is in play it is being “carried.” Items which are not equppied are indicated as such by being turned horizontally. You cannot change the staus of items if you are in combat or running away. Any player has the ability to carry items. However, you can only equip 1 headgear, 1 suit of armor,1 set of footgrear, and either two 1 hand items or one 2 hand item. There are certain cards in the game that contrradict this rule- follow the card’s instructions. Items may have restrictions placed on them. Some items, fore example, can only be used by certain races.

Items may not be discrded “just cause.” You can sell Items and level up, trade items, or donate an item to a different player.

You can carry as many small items as you like, but only a single big item. You cannot discard big items so that you may play another- you must sell it, trade it, lose it, or discard it to power an ability.

The only trade-able cards in the game are items. Items may only be traded from the table, not your hand. Trades may occur at any time other than combat. It is a best to trade when it is another player’s turn. You can also give items away and use them to bribe other players.

During your turn, except if you are in combat or running away, you can discard Items that have a total value of a1,000 Gold Pieces (at least). This makes you level up. If you discard 1,300 worth you do not get change for the transaction. However, if you discard 2,000 worth you level up twice. You can not sell to reach level 10.

COMBAT

When you fight a monster, you must compare your combat strength to theirs, Combat strength is equal to Lever + Modifiers (this could be positive or negative, it is given by other cards like Items). If the monster and yourself have equal combat strengths, you lose. If your combat strength is less, you lose. When you lose you must “Run Away.” If your combat strength is greater than the monster’s, you kill it, and receive the number of treasure cards printed on its card. More importantly, you go up a level. Some cards will let you win without having to kill the monster, if this occurs, you do not go up a level. Read monster cards carefully because some have special powers!

Munchkin Card Game Nintendo Switch

During combat, you can use Race and Class abilities or One-Shot Treasure cards. These cards can ocntribute to your winning effort. You cannot euipq items, sell, or trade items during combat, and you cannot play treasure cards from your hand unless the card says otherwise.

Once you kill a monster, discard it along with any othr cards that may have been played during the combat.

MONSTERS

If a monster if drawn, face-up, during the “Kick Open the Door” phase of a turn, they attack that person immediately. If not, you play them during the Look For Trouble phase of your turn or during another player’s fight if you have the Wandering Monster card.

Monster Enhancers

Some cards, named Monster Enhancers, will either raise or lower combat strength of certain monsters. These cards can also affect how many Treasure cards the monster is worth. Any player can play one during combat. Enchancers for an indiviual monster are summed. If there are more than one monsters in combat, the person who played the enchancer must decide which monster it effects.

Munchkin Card Game

Battling Multiple Monsters

Cards may allow other players to send monsters to join the fight against you. To win, you must beat both of their combat stregnths. Special abilties remain active during the whole fight. You cannot not fight one monster then run away from remaining monsters, try to elimate one through special cards and fight the other as usual. If you run away from some or all monsters you do not gain a level or treasure.

Munchkin Card Game

Undead Monsters

Some monsters are labeled Undead. Undead monsters in hand can be used in combat to help other undead monsters, if you do not use a wandering monster card.

ASKING FOR HELP

If you are unable to defeat the monster(s) by yourself, you can ask another player to assit you. They may refuse, and you may continue asking other players for help. Only one player is allowed to assist. Their combat strength is added to yours. However, beware, any player can play cards that can affect the outcome of your combat.

Generally, to receive help you must offer a bribe. A bribe can be anything you are carrying or a portion of the monster’s treasure. The monster’s abilities and weaknesses apply to the player assisting you as well. If you both win, discard the monster and redeem your treasure. Each monster you kill gives you 1 level up. However, the player who helped you does not level up for assistance.

Comat Interference

You may interfere with combat by:

  • Using a One-Shot Treasure card, you can help or hinder another player in combat.
  • Monster Enhancer Cards, you can make monsters stronger.
  • Wandering Monster, you can backstab players in combat if you are a thief or curse them if you posses a curse card.

Munchkin Card Game Storage

REWARD

If you kill a monster, you go up 1 level per monster and receive the amount of treasure cards listed. When the monster is killed alone, draw cards face-down. If you received assistance, draw the cards face-up.

RUNNING AWAY

If other players refuse to help, or if you receive help and interference wil not allow you to win, you can Run Away. You do not receive levels or Treasure cards nor do you have the opportunity to Loot the Room. If you are trying to run away, roll the dice. You can Run Away on 5 or 6. Other cards in the game can make it easier or more difficult to Run Away.

If you cannot sucessfully run away from a monster it will do Bad Stuff to you, which is described on the card. There are various outcomes from this, such as Death. When fleeing several monsters, roll the dice for each monster separately. You can choose the order of Bad Stuff.

Two players unable to defeat a monster may also have to Run Away together. They roll the dice separately. Discard the monster after the Run Away is resolved.

DEATH

When you die you lose all you things. However, you retain your Class, Race, and Level, as well as any Curses on you at the time of youe death. You will be reincarnated as a new character that looks exactly like your old one. Keep Half-Breed and Super Munchkin cards.

Looting Bodies: Put your hand beside the cards you had in play on the table. Separate cards. Each player chooses one card, starting with the player at the highest level. If players have equal levels, roll the dice to determine who goes first. After each player gets a card from your dead body, the remaining cards are put in the discard.

If a player is dead that can not be the receipents of cards, not even if it is charity. When the next players turn starts, your character comes back to life. When it is your turn again, draw 4 cards face-down from both decks and play the cards you can. The game continues as usual.

CURSES

Curse cards acquired during the Kick open the Door phase apply to the person who drew it. If the cards is retreived in any other way it can be used on another player at ANY point in the game.

REFERENCES:

http://www.worldofmunchkin.com/rules/munchkin_rules.pdf